Update · version 1792447311

Weapon runes have arrived

Four ancient runes, four neon chips and 16 hybrids that transform the skill you choose.

The game's signature is here. Your weapons can now carry an ancient rune from the Valley and a neon chip from Cybercity.

How it works

  • The rune is engraved from +5, the chip from +9.
  • Each on its own changes the basic attack: burn, slow, lightning, life drain, pixels, echo, pierce or infection.
  • Together they form a hybrid, with its own name and effect, transforming an attack skill of your choice.

Where

Aurel the Engraver waits in the village, east of the captain. Kira the Netrunner works in Cybercity. Each charges less to members of their faction.

Engraving never fails, and runes stay on the weapon through refining, evolution and bonuses.

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