Wiki · Lore & progression

Protector Victoria

Stone keeps her likeness. Deeds keep her covenant.

Protector Victoria’s statue in the Valley village
Victoria in the Valley · in-game screenshot, test character
The covenant of protection

Guardian of two lands

Victoria protects the Valley and the mythical lands. Her statues in the Valley and the Sânziene Glade preserve her likeness as a warrior. Through them, her covenant reaches those who choose to protect the world.

“I ask for no trophies. Learn to protect what cannot raise a sword.”

Her quests have their own progression, separate from Radu, other NPCs and Cybercity contracts. Pilgrimage, patience and freed memories earn Wisdom.

Getting started

  1. From level 2, approach the statue in the Valley village and press G. Accept the covenant or choose to return later.
  2. Press N and choose Victoria’s objective for guidance. At the sign, press G after at least 4 seconds out of combat.
  3. After completing the objective, return to either statue and claim your reward: 5 Wisdom.

Pilgrimage of the three signs

Light three signs in the order shown by your guide.

Vigil of light

Stay by the sign for 6 seconds without fighting. Leaving or fighting interrupts the vigil; press G to start again.

Freed memories

Defeat members of the two required species, then consecrate their memories at the sign. Repeating one species does not replace the second.

The campaign has 89 steps from level 2 to 90 across nine chapters. Each covenant unlocks at its required level after the previous one. The three objective types recur in areas suited to your progression; after level 90, repeatable covenants continue.

The nine chapters

Roots of the Valley · Memory of the forest · Water that remembers · Covenant of the peaks · Light of the Sânziene · Names of the woods · Voice of the sea · Heart of copper · Sky of the Solomonari

An attribute earned through covenants

Wisdom

Earned Wisdom is a balance of points. Invest it in the attribute of the same name through the C window or Victoria’s dialogue. The attribute has 100 ranks and can only be raised with this reward. Regular status points, kreds and Glife cannot raise it.

4 seconds

Regeneration starts after leaving combat. Attacks, projectiles, combat effects and pursuit by monsters interrupt it.

0.0248% → 0.5%

Maximum health restored per second: from rank 1 to rank 100. At rank 0 there is no Wisdom regeneration.

5 Wisdom

The reward for each completed and claimed covenant. Progress and balance are shared between both statues.

Upgrade costs

The next rank costs 1 + the integer part of (current rank / 10). The cost increases by one point every ten ranks; reaching rank 100 from 0 costs 550 points.

Current rankCost / +1
0–91
10–192
20–293
30–394
40–495
50–596
60–697
70–798
80–899
90–9910

Resetting regular attributes at the blacksmith does not change Wisdom. Village rest healing and other healing effects remain separate; the 0.5% per second cap applies only to this attribute.

Victoria in the Sânziene Glade
Sânziene Glade · in-game screenshot, test character

Two statues. One covenant.

In the Valley, the statue stands in the village centre near Radu. In the Nine Marches, find her in the Sânziene Glade. The region opens at level 40 along the road east of the Valley. You can accept at one statue and claim at the other; progress persists after reconnecting.

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