The adventurer’s atlas · Rune & Neon
Beyond the horizon.
From the Valley’s trails to the glow of neon. Four lands, each with its own stories and dangers.
Where the story begins
The Valley
The starting village, forests, ruins and ridges. Roads to the other lands begin here.
69creature types
01 / Map of the landChoose a landmark to explore
Roads and passages◇Places to exploreTerrain and landmarks from the game. Stylized cartographic symbols.
Beyond the treetops
Mutant Jungle
Giant trees, hanging bridges and temples hidden among mutant monkeys.
5creature types
02 / Map of the landChoose a landmark to explore
Roads and passages◇Places to exploreTerrain and landmarks from the game. Stylized cartographic symbols.
The city that never sleeps
Cybercity
The neon plaza, outer districts, foundry and relay. Enemies reach level 46.
15creature types
03 / Map of the landChoose a landmark to explore
Roads and passages◇Places to exploreTerrain and landmarks from the game. Stylized cartographic symbols.
The tales have come to life
The Nine Marches
Five Romanian-inspired regions, six castles and the Sânziene Glade village.
0creature types
04 / Map of the landChoose a landmark to explore
Roads and passages◇Places to exploreTerrain and landmarks from the game. Stylized cartographic symbols.