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Choose your path forward.

Story, hunts, expeditions and equipment with different roles.

Quests that keep you moving

Play through the story once. For hunts, choose from your latest three unlocked offers: Radu in the Valley, Broker Zero in Cybercity and Ochilă in Nine Marches. Accept contracts explicitly; postponing does not erase progress.

A new offer replaces the oldest one on the board. An accepted quest remains until completed or explicitly abandoned. Press N for the objective, NPC and route. Combat and turn-ins both grant experience; unique rewards cannot be repeated.

Victoria and Wisdom have their own progression →

Room for your choices

Your inventory holds 96 items across four pages. Drag items or use Move mode, including between pages. Materials have their own section and do not consume these slots.

Level 40, 65 and 85 sets each have five pieces per class. Bonuses at 2, 3 and 5 pieces accumulate; you can mix 3+2. Different level tiers do not count as the same set. Runes and refining remain attached to the item.

Three choices at every tier

The Watch

Rare equipment from ordinary drops and the merchant, for kreds.

At 5 pieces: below 50% health, reduce one incoming monster hit by 25%.

View pieces and costs →

The Ruin

Assault seals from bosses and expeditions. Exchange them at the merchant.

At 5 pieces: six spaced hits can restore 15 energy.

View pieces and costs →

The Covenant

Oaths from eligible story quests and hunts; Cybercity contracts provide the level 40 version.

At 5 pieces: after a nonlethal monster hit, below 50% health, restore 5% of maximum health.

View pieces and costs →

Conditional 5-piece effects work only in PvE and share a 20-second cooldown that persists across reconnects. Seals and oaths for tiers 40/65/85 require level 35+/60+/80+ objectives; character level does not turn an old quest into a source of new rewards. Some expeditions explicitly award extra seals.

Exact set bonuses
Set235
Core Ravager+12 Attack+10 Attack+18 Attack
Border Watch+6 Attack, +4 Defence+100 Life+100 Life, +10 Attack, +8 Defence
Dawn Covenant+8 Defence+180 Life+220 Life, +14 Defence
Storm Havoc+20 Attack+17 Attack+30 Attack
Eclipse Havoc+26 Attack+22 Attack+39 Attack
Forest Watch+10 Attack, +7 Defence+165 Life+165 Life, +17 Attack, +13 Defence
Summit Watch+13 Attack, +9 Defence+215 Life+215 Life, +22 Attack, +17 Defence
Sea Oath+13 Defence+297 Life+363 Life, +23 Defence
Sun Oath+17 Defence+387 Life+473 Life, +30 Defence

Fortress guardians

Four overworld bosses grant guaranteed materials to each eligible participant. Living party members must stay within 40 m; independent participants must contribute and remain nearby. These materials supplement the ordinary reward, once per victory.

Shell Citadel

Sea Balaur · Level 68

6 × Sânziene Dew, 2 × Boundary Silver

X 1149 · Z -123

Citadel of Clouds

Storm Balaur · Level 87

4 × Spectral Essence, 3 × Boundary Silver

X 1064 · Z -593

Refining with clear risks

The smith shows the recipe, cost and effective chance before each attempt. Recipes use iron, then a family material and a catalyst at higher steps. Select a material in game for directions to a source.

Base chances for +1…+9: 100% · 95% · 90% · 80% · 70% · 60% · 50% · 40% · 30%.

  • Up to and including +7, failure does not lower the item level. Attempts toward +8 and +9 may lose one step, never below +6. The item is not destroyed.
  • After four failures for the same base item and step, the next attempt is guaranteed. Changing its rune or evolution does not erase this progress.
  • 10 meteor fragments create a Smith’s Protection. A protected risky attempt consumes it even on success; a 100% attempt does not consume it. Fragments also come from normal monsters, elites and bosses, not only meteors.
  • The smith profession adds 10 percentage points to the chance and reduces the kreds cost by 20%. Patron refunds half the kreds on failure; it does not change the chance or replace protection.
Materials and sources →

Fight together, choose your reward

Party members within 40 m receive kill-objective credit, matching the XP range. Meteors require actual contribution: damage, defence or useful healing for a participant. Simply standing nearby does not grant rewards.

Every expedition is standalone and preserves unclaimed rewards. Check its materials and mechanic before entering. Atlas time targets are challenges, not a promise about the duration of every run.

Dungeons →